CS: GO was released with a brand new engine that completely recreated the game and introduced matchmaking. With players loving the old gameplay so much, Valve didn’t release anything new all the way until 2012, when the company created the now-famous Counter-Strike: Global Offensive. All in all, it was tough to get players to switch to a new game, and most preferred playing the old game as nothing seemed to be able to replace its greatness. Even the graphics were improved, but the community developed around 1.6 was still in love with the game, so most players weren’t interested in switching to the brand new Counter-Strike: Source. Simultaneously, the company used its new source engine to overhaul and improve the original Counter-Strike. The makers then followed up with a single mission campaign called “The Deleted Scenes.” This didn’t help the ratings much, as the game remained panned by players and critics for being incredibly out-of-date. The game featured both singleplayer and multiplayer modes, but it performed poorly. In 2004, Valve, Turtle Rock Studios, and Ritual Entertainment created Counter-Strike: Condition Zero, and Valve, together with Sierra, released it. It introduced a brand new, sparkling tactical shield, snipers with crosshairs, and several backend updates. However, version 1.5 is the last one before the big bang in 2003, when the last major update of the original Counter-Strike series, the famous version 1.6, was released. ![]() Valve also released one of the most popular Counter-Strike maps, Dust II (de_dust2), in version 1.1, and several new weapons for terrorists and counter-terrorists. This was loosened up later on, so players kept finding new ways to cheat. Cheating, or hacking, was already a big problem, but this system almost eliminated it as players would get an immediate ban after the system caught them. Valve continued to update Counter-Strike and introduced its Anti-Cheat system or VAC in 2002. This was before the golden-era of the Internet and fast speeds, so playing online with such ease was practically unheard of.Īnyone could play whenever they wanted, and they could only play for a couple of minutes due to the game’s fast-paced nature. It was never easy for people to enter a match and play a few rounds with their friends or strangers. Players had experience with many multiplayer games, but nothing was like Counter-Strike. Still, the release of an official game by the makers who created the game on which Counter-Strike had been modeled launched it into the stratosphere and made it synonymous with competitive gaming. As a mod, the game already had a massive following. It was played on land only, but it featured two massively popular maps - Assault (cs_assault) and Cobblestone (de_cbble). Then Valve finally released Counter-Strike for PC in September 2000, making it the official launch of the Counter-Strike series. Keep reading and travel once again through the 9-year development history of one of our most favorite games.Īfter two long years of community-built mods and the fifth beta of Counter-Strike, Valve acquired Counter-Strike and the developers working on the game, including Minh Le and Jess Cliffe. One of those is the history of Counter-Strike. Just eight years later and here we are: professional players are rock stars 2.0, and millions of people are playing, watching, and even betting on csgo.Īs an avid gamer, there are some things you just have to know. As a matter of fact, it took 17 beta versions for Counter-Strike to become alive as an independent entity. Players played during the day and programmed during the night. We now play its latest rendition (CS: GO) for hours and sometimes without even blinking.īut what made Counter-Strike what it is today? What once seemed like a perfectly scripted, single-player goodness quickly spun off into one of the most played video games of all time. ![]() It paved the way for the evolution of FPS and brought gamers together over a common cause. Some of you may be too young to remember, but it is, nevertheless, a unique piece of gaming history. It’s been a long time since Gordon Freeman’s first train ride through Black Mesa in Half-Life 1. Note: reading this will give you some major feels!
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