There were Janitors roaming around, floating enemies that will shoot you on sight, but I also had to deal with a new type I hadn’t seen before: the Spook. In one of my many ventures, I remember looking at the map, trying to figure out the best way to retrieve those three fuel cans at the other side of the station. As you’ve probably guessed by now, crafting is key to survival in the game, and the one thing that will keep you coming back to it. There truly is a lot to play around with, and pretty much everything can be further upgraded. You start with the usual, such as proximity bombs or a trusty ol’ pistol, but spend some time at the crafting table and you’ll be drifting enemies into locked rooms or commanding bombs in the shape of kitties that not only distract foes but also explode when they’re destroyed. It’s a shooter alright, and a quite decent one thanks to the absurd weaponry at your disposal. Throw in a few merit points, too, and you’ll be able to see enemies’ locations as well. Some will let you deactivate turrets and security cameras (the latter called “peppers”) for a couple of seconds, while others will display exactly where loot is for each room. There are concurrent rooms that you should always check out first, along with different things to experiment with. The main goal remains the same in each situation: retrieve the key items in the station, and all the resources you can gather in the meantime before your oxygen runs out, or some baddie ends with your life. A facility's entire map will be displayed, which can be accessed at any time, but you’ll have to rely on your minimap or your surroundings to know exactly where loot is. Resource management is key, even though you can just start over with a new character and carry all of the unlocked blueprints and weapons you obtained so far during that run.Īfter selecting your destiny and your loadout (usually primary weapon, secondary weapon, and a third tool) you’ll be good to go. But each jump requires a can of fuel, and your space bastard also needs to grab a bite during the trip. ![]() You don’t have to actually visit each destination that you select, though. All crucial details are always outlined before jumping in, such as exactly what type of enemies you can expect and the number, ironically expressed as “few” or “many." But sometimes the game will play you, and you’ll end up going in blind. Other stations are plagued by portals, so you can expect to see more enemies than usual. ![]() Some might have tons of food or fuel but fire is also in pretty much every corner. There are many variables in each of these space stations, along with random events, that can shake things up if you’re not careful. ![]() The core of the experience is focused on how you want to overcome such tasks. The story is rather secondary in Void Bastards, and mostly tasks you with finding and retrieving certain objects needed to craft something. In each playthrough, you’re free to select which space stations you want to visit, following a path that will slowly get you closer to the main item that you need. You start with a randomly selected character that carries either positive or negative traits, which range from having the chance to save an ammo clip once in a while to a cough from your days as smoker that can alert enemies. Publisher Blue Manchu doesn’t call the game a roguelite but rather a “strategy shooter." However, it certainly has a foundation set in the former. ![]() Void Bastards encourages you to craft and manage resources as you explore different space facilities, always by letting you run the show, choosing your next destinations and thinking ahead.
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